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What are we really
after?

by
Jon Margerum-Leys, Assistant Professor at Eastern Michigan University
Some years back, I was
engaged in a friendly argument with a skeptical colleague. "Name
me one piece of technology," he said, "which has changed
public education." I thought for a minute and said "School
Bus." It was a technology he took for granted, which he didn't
even think of as a technology, but one which fundamentally changed
education in America. Comprehensive high schools (particularly in
rural areas), special education centers, interscholastic sports, magnet
schools; none of these could exist in their current form without those
ubiquitous yellow buses.
Don't worry. This isn't
going to be a piece about school buses, even though I think school
buses are vitally important and we should think more about them and
their role in education. Instead, I want to spend the next 1400 words
writing about the technologies which I think have the best chance
of changing education in ways which will help kids think and which
can make our teaching lives richer. Technology can and does have an
impact on education; we need to be sure that impact is consciously
shaped, carefully considered, and in the best interests of our students.
Technology
as a tool to promote student thinking
This one sounds obvious.
We're all in favor of thinking. People with the ability to think are
key to a successful democracy, a vibrant economy, happy homes, all the
things which society has as major goals. One way of defining thinking
is this: 'Thinking' is the ability to use mental processes to organize
existing knowledge and deal with new material. There are four imperatives
for technology in terms of supporting this definition:
Important
and generative knowledge, not trivia
Too often, technology is used as a support for encouraging students
to recall trivia. Not that all factual material is trivial; existing
knowledge is one of the building blocks of thinking and students need
to have a store of facts to work with to provide raw material. To
give just a few examples, I sincerely believe that every student,
at the appropriate point in development, should know the multiplication
table to twelve, understand the historical roots of the conflict in
the Middle East, be able to recite a deeply meaningful poem, draw
a picture which recreates an important piece of architecture, and
sing the Star Spangled Banner. All of these require ready access to
factual material.
But students have limited capacity and patience for acquiring facts
and teachers have limited time in which to support students in learning
them. When using technology, it's important to channel students' factual
learning toward content which will provide building blocks for later
lines of thinking and which are genuinely worthwhile. Bernie Dodge's
WebQuests (http://webquest.sdsu.edu/)
provide a useful model for creating activities in which students use
technology to learn factual material in ways which encourage deep
meaning while avoiding collection and reproduction of trivia.
Active roles and authentic tasks for students
A great strength of computer-based technology is its capacity to support
creativity. Students can use technological tools to graph data, produce
multimedia, communicate with other students, and write pieces with
genuine meaning to the student and value to the community. Some of
the best learning with technology takes place when students take an
active role. Thinking requires both facts and mental processes; just
as we need to consider which facts to concentrate on, we need to think
about which mental processes students need to practice.
Extended time with connected ideas
For the most part, life is a set of extended processes. We plan the
major parts of our lives over a long period of time and even the minor
parts of our lives are extensions of and additions to slowly developing
ways of doing things. Cooking eggs for breakfast, I bring together
knowledge of nutrition (eggs have protein and fat and need to be complemented
with carbohydrate), hygiene (wash your hands after handling raw eggs),
and family (the kids won't eat Tabasco sauce, put it in when they're
not looking). The same sense of extended time and connected ideas
ought to be present when using technology. A curriculum which effectively
integrates technology has to be more than a series of disconnected
activities. Too often, technology use is separate from the curriculum,
with ungraded activities which aren't a good match for the other learning
which is taking place. Instead, we should seek to integrate technology
over time and in ways which are connected to the curriculum. To see
an example of an extended curriculum which incorporates technology,
go to http://www.hice.org/ .
Interaction between physical world and technological representations
My 95-year-old grandfather, who I love dearly, never really did learn
to read a map. In the crowded labyrinth that is his home town of Philadelphia,
driving with him is a challenge, to say the least. He finds his way
from place to place from memory, navigating each route as if recalling
a folk tale. He simply has never learned to make the connection between
the abstract world depicted on the map and the physical world seen
through his windshield. The best technology-enhanced activities help
students to make that link. Students can map the weather (http://groundhog.sprl.umich.edu/),
test water quality (http://learnweb.harvard.edu/ent/gallery/pop4/pop4_1.cfm),
or cook a meal (http://www.howard.k12.md.us/mhms/homeec/globalfoodswebquest.t.html).
Technology
to manage instruction
As important as technology might be in supporting student thinking,
it can be equally important in helping teachers to manage instruction.
In a 1992 Journal of the Learning Sciences article, Ann Brown referred
to working in the "blooming, buzzing confusion" of the classroom.
There's a lot to pay attention to in classrooms, a tremendous amount
of information which we are responsible for keeping track of. I have
heard criticisms of one-computer classrooms in which the teacher is
the primary user of the computer; I'm not sure that's always a bad
thing. In at least three ways, technology use by teachers in managing
instruction can have a significant impact on the way in which teaching
and learning occur.
Mediation and elaboration of standards
In the 15 years that I've been a teacher, there has been an ever-increasing
call for standards-based education. For the most part, I think that's
a good thing in that it gives us a shared sense of direction in planning
and enacting teaching and learning. Here in Michigan, a teacher-led
project called MiClimb (http://www.miclimb.net/)
is helping teachers to unpack the state standards and turn them into
practical ideas for the classroom. Technology serves as a medium for
communication between the MiClimb authors and state teachers; it also
serves as a platform for delivering a rich set of complex resources
which teachers can use in their classrooms.
Customizable, high quality assessment
To paraphrase a Watergate-era phrase, "What do students know
and how do we know they know it?" Emerging technological tools
can be a tremendous help in collecting and distributing assessment
information. For individual teachers, programs like Gradekeeper (http://www.gradekeeper.com/)
ease the record keeping load. One of my personal favorite tools is
Rubistar (http://rubistar.4teachers.org/),
an online rubric generation program. Also very promising are handheld
systems such as Sunburst's Profile to Go (http://www.sunburst-store.com/cgi-bin/sunburst.storefront/EN/Product/9644).
Data systems which communicate information quickly and easily
Schoolwide systems such as SASI (School Administration Student Information
http://www.pearsonedtech.com/index.htm)
make it possible for administrators and others to see data trends
at a glance and to share information with parents and other constituents.
By analyzing and sharing information, administrators can keep lines
of communication with parents open and can build support for initiatives
in their communities.
Technology to bring and keep people together
Robert Putnam writes convincingly about the decline of community in
America. His 2000 book Bowling Alone (http://www.bowlingalone.com/)
chronicles the plummeting participation in organized activities from
bowling leagues to family reunions. Technology plays a part in this
decline, as do changing roles for women and television. But technology
has the capacity to bring people together as well.
Distributed expertise
One form of bringing people together is the use of distributed expertise.
There's no need to reinvent the wheel--one of the beauties of the
Web is that there are plenty of wheels around. Some of them may even
fit on your axles. In Adapting and Enhancing Existing WebQuests, (http://webquest.sdsu.edu/adapting/)
Bernie Dodge makes the point that for almost any topic area, there
are almost always existing WebQuests available. Locating like-minded
others and the work that they produce has never been easier, thanks
to the technological tools we have at our fingertips.
Keeping track of expertise is also easier than ever. In the memory
of my PDA (Personal Digital Assistant) I have contact information
for over 700 different people and organizations. By having the information
available in an easily-searchable form wherever I go, it's possible
for me to reach people with a variety of skills whenever I need to.
Extended friendships
Each fall and winter, I meet with groups of students who are interested
in and new to our teacher education program. In addition to giving
them an overview of our program and their path through it, I encourage
them to make connections. With the near-100% coverage of e-mail, current
teacher education students will be able to maintain connections throughout
their teaching career, if they choose to.
Conclusion
Technology does make a difference in the landscape of our educational
systems. Computer hardware and software tools in particular have the
capacity to support the acquisition and sharing of knowledge, which
lies at the heart of our mission as educators. The decisions that
we make will determine how well we can bring people together; manage
instruction and assessment; and encourage complex interactions between
technology, students, and ideas.
About the author:
Jon Margerum-Leys is an Assistant Professor at Eastern Michigan University
in Ypsilanti, Michigan. He is a former high school (five years at
Santa Maria High School in Santa Maria, California) and middle school
(two years at Claremont Middle School in Claremont, New Hampshire)
teacher. Jons background includes Ph.D. and Masters degrees
in educational technology, a Masters in Curriculum and Instruction,
and a Bachelor of Music degree. For more information, see http://www.emunix.emich.edu/~margerum
or e-mail Jon.Margerum-leys@emich.edu
.
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